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Random Encounters on the Astral Plane
: A table of random encounters for the Astral Plane. Requires the book
A Guide to the Astral Plane
by TSR.
Magic Duels
: How can mages do battle without doing one another harm? These rules are less cumbersome and time consuming than those suggested by TSR.
Rule Variations
: General rules variations used in the World of Tryll.
Drinking Contests
: Just who-drinks-who under the table? A system for determining who can take the most alcohol before hitting the floor boards.
Blood-Clans
: Powerful human families, with strengths and abilities far beyond mortal ken.
Lycanthropy on Tryll
: Running lycanthropy on a moonless world.
Magic Jar - Alternate Rules
: A more prolonged system. Not meant as a replacement for the spell, but as an extended encounter.
New Proficiencies
.
Structural Damage
: An alternative system for tracking damage done to structures by seige equipment, monsters and spells.
Alignment Tracking
: A system to track a Player Character's alignment variations.
Alternate Spellcasting System
.
Death:
rules concerning near death experiences, and dying.
Magical Item
creation costs. An alternative ruling on the costs of creating intelligent and non-intelligent magical weapons.
New Character Classes
.
Races and Character Classes
of Tryll. Optional rules for Single classed, Multi-classed and Dual-classed characters.
Slitting
throats.
This site Desgined and Maintained by
Fazed Consulting
/TR>