Tryll - Redemption Proficiencies 
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Non-Weapon Proficiencies
Table 1. Cleric
Proficiency
Cost
Relevant Ability
Modifier
Enhanced Intelligence
1
NA
--
Enhanced Wisdom
1
NA
--
Table 2. Thief
Proficiency
Cost
Relevant Ability
Modifier
Enhanced Dexterity
1
NA
--
Enhanced Charisma
1
NA
--
Table 3. Warrior
Proficiency
Cost
Relevant Ability
Modifier
Drinking
1
Constitution
+2
Enhanced Strength
1
NA
--
Enhanced Constitution
1
NA
--
Table 4. Mage
Proficiency
Cost
Relevant Ability
Modifier
Enhanced Intelligence
1
NA
--
Enhanced Wisdom
1
NA
--
Table 5. General
Proficiency
Cost
Relevant Ability
Modifier
Economics
1
Intelligence
-3

Explanations

Drinking:     The character has made the act of drinking alcoholic beverages into an art form. He has spent so much time drinking strong alcoholic beverages that he has developed a partial immunity to it's intoxicating affect.
     A character with this non-weapon proficiency may increase the base number of drinks he may imbibe by one half (rounding up). Furthermore, he recieves a +2 bonus to any alcohol related ability checks he may have to make.
     For every further slot spent on this non-weapon proficiency, the die roll bonus is increased by +1. This proficiency can be found in the Warrior category.

Economics, general (1 slot):      (For a more detailed understanding of this proficiency, click here). This proficiency gives the character a basic understanding of general economics, coin values, and standard conversion rates. However, he does not properly understand the advanced market forces which drive the world, and cannot accurately predict them.

Economics, Advanced (2 slots):      The character has a greater, more in-depth, knowledge of world economics. He has a good working understanding of general and advanced economic principles, coin values, and standard conversion rates.
     Furthermore, the character has a fairly good understanding of currency value fluctuations. Upon making a successful proficiency check (Intelligence -2), he is aware of the current market forces. If this check is failed, then he is wrong. Should the character roll a 20 on the ability check, he is off by a fantastically wrong amount.
     The character does not understand dwarven currency fluctuations.

Economics, Master (3 slots):      The character has an excellent, and near complete knowledge of general world economics. He has an almost complete understanding of general and advanced economic principles, coin values, and standard conversion rates.
     Furthermore, the character understands and can track currency Random Currency Fluctuations. Upon making a successful proficiency check (Intelligence), he is aware of the current market forces. If this check is failed, then he is wrong. Rolls of 20 are treated as normal failures.
     The character also has a working understanding of dwarven currency values. Upon making a successful proficiency check (Intelligence at half, round down), he is aware of the current value of dwarven currency. Should this roll fail, then he is incorrect. Should the character roll a 20 on the ability check, he is off by a fantastically wrong amount (the DM is encouraged to be diabolical).
     Every additional slot spent on this proficiency adds a +1 bonus to any economics related proficiency check. Note, a natural roll of 20 always fails.

Enhanced Statistics:     The character has increased his natural skill in the Statistic chosen. This does not actually raise the statistic, but it does allow a +1 bonus to the d20 roll when called upon to make a check on the applicable statistic.
     For example, Bronwyn the fighter has taken enhanced Strength as a non-weapon proficiency. Her natural Strength score is 17, and will remain so. The DM calls upon Bronwyn to make a Strength check to maintain her grip on a rope. She rolls an 18, which normally would fail. Thanks to her enhanced Strength non-weapon proficiency, she has a +1 bonus to the roll, and thus modifies the roll down to 17, making the check.
     This proficiency does not, in any way, modify the relevant abilities associated with the Statistic (i.e., to hit bonus and damage bonus for Strength, Maximum number of henchmen for Charisma, etc.)


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