![]() |
![]() |
![]() |
Greetings to thee, seeker of knowledge. Ye of most puissant desire, creature of intellect, one who wishes to know all that might be known. Allow me to introduce myself. I have been known by many names throughout the ages most of which would be meaningless to thee. For now, thou shalt know me as Beyak1, for that is the name I have chosen. Many seekers of true knowledge dabble in the mystical arts. Some choose to master the blade, others seek happiness in the material. Without exception, these individuals are fools, dabblers in the realms of the mysterious. Shouldst thou be one of these, I urge thee to cast off thy childish ways.
Classifications of the Divine Divinity comes in many preternatural shapes and forms. To simplify things for thy undoubtedly simplistic mind3, I will categorize them for thee here. Divinity can be divided into six classes4: Elder gods, Greater gods, Intermediate gods, lesser gods, Immortals, and demi-gods. The true gods reside upon other planes, for their powers are such that, should one manifest on our weak world, he would most surely destroy it.
The Elder Gods of Tryll The Elder Gods: monsters used by mothers to frighten their children, creatures of mystery and fear. However, like most tales spread by women, this is not at all true. There are but two Elder gods: v'Ran (the Keeper of Light) and (the Keeper of Darkness). These gods reigned supreme upon the pre-Sundering world of Idyllia, where each contested with the other for control of the souls of the living.
The Greater Gods of Tryll The first Immortal to harness the dying energies of v'Ran was Tahl. As such, Tahl absorbed great power, and was immediately elevated to the status of Greater god. Tahl is a god of healing, and the wilderness. He is the sun god, and keeper of the life force. Tahl is wise, calm and loving, and is most often seen as a powerfully built human, some 12' tall.
Delia was the second Immortal to rise to godhood. Unlike Tahl, she was a greedy Immortal (typical of a woman), and sought to absorb all of v'Ran's dying energies for herself. Wisely, Tahl sought to prevent this, and locked with Delia in battle. While the two wrestled for control, the other immortals gained their power.
The Intermediate Gods of Tryll Fieros Fieros was first among the Intermediate gods to rise to power. And power is what describes this god best. Fieros is a god of warfare and combat. However, this is qualified by the fact that Fieros stresses honor in battle above all else.
Fleet Fleet is a god of trickery, thievery, and merchants. He is a god of money, primarily wherever an exchange of money occurs. Because of this, he is worshipped by both thieves and merchants alike. Clerics of Fleet are most often thieves or merchants. Of course, the thieves pretend to be merchants, so that they can practice their arts in secret. These clerics have little in the way of duties. Their primary goal is to keep money moving from person to person. They are quick to spend whatever they steal or earn, and seek to encourage others to do the same.
Lystros Lystros is the goddess of death, and of mortal magics. She is an enigma; a patient goddess. She does not seek to hasten the death of any creature she knows that, eventually, all will come to her. There are two exceptions to this rule: items which unnaturally extend the life, and the undead. Lystros hates both of these with a passion, and seeks to destroy such items/creatures whenever possible. This passion extends to Lystros' clerics. These individuals are primarily the undertakers and morticians of the world, and are well versed in the burial customs of any given society on Tryll.
Morgon Morgon is a god of disease, rot and decay. He is closely linked with Sarthon, and often works together with that god to achieve common goals. Clerics of Morgon are a fearsome lot indeed. Many purposefully inflict themselves with disfiguring and painful communicative diseases. They then pass among the populace, spreading these diseases wherever possible. The clerics are not, however, immune to the affects of these diseases.
Sarthon Sarthon is truly a dark god, devoted to assassination, conquest and domination. He is a dark, unforgiving god, who is just as interested in avenging perceived wrongs as he is in gaining more power for himself. Sarthon is closely tied to Morgon, and often works together with his brother-god to achieve similar goals. Both gods have been known to work with Delia, but are definitely subordinate to her.
Thorob Thorob is a god of law, order, and knowledge. He is a wise, though stern, god, well known for swift justice, strict but impartial. Thorob holds himself aloof from the other gods, maintaining that, to be impartial, one cannot be part of the proceedings.
Zyrina Zyrina is the goddess of agriculture, home, hearth, and family. She is known as a kind, loving goddess, more concerned with the welfare of a single worshipper than with the events of the world. Where Tahl is a god of nature in it's wildest form, Zyrina is a goddess of cultivation of nature bent benevolently to man's will. Both deities work well together, as each recognizes the need for the other.
The Lesser Gods of Tryll Cthiss is worshipped primarily in Naal'Maz, with pockets of worshippers throughout the rest of the world. Cthiss was unable to absorb much of the power generated by the death of v'Ran, as other lesser gods took almost all of it, leaving little for her. As such, she despises those gods. Cthiss works primarily through trickery and deceit, and her clerics do the same. She is the goddess of reptiles, poison, and aging.
Scour Scour is a draconic god who has found worshipers in the humans of the continent of Vax Dracos. Scour was an Immortal among dragon-kind, but accepted his human worshippers, elevating himself to lesser god status. Having obtained his lesser god status after the Sundering, Scour was never in a position to absorb v'Ran's dispersing energies. Scour is the Immortal of Dragons, and the desert.
The Immortals of Tryll Aidan the Scholar Aidan the Scholar is an Immortal devoted to knowledge, and the tomes which contain it. He is often known as the Librarian, and travels the world, seeking knowledge, and protecting it. A calm, serene god, he can fly into a rage at the site of a book burning.
Arioch of the Sword Arioch is an evil, twisted Immortal, who lives for the joy of causing intense pain and suffering in battle. He is a ruthless opponent and terrifying sight in war, as he rends his opponents limb from limb, inflicting vast, painful wounds. Arioch prefers to leave his victims alive, but in excruciating anguish. Arioch is associated, and often works closely with, the Immortal Jhuva.
Asentor the Fiend Asentor is devoted to sewing misfortune and misery wherever possible. He is a thin, gaunt Immortal, who's fields of power are pestilence and drought. Clerics of Asentor are few, but they get around. These clerics attempt to poison wells, sew salt in farmer's fields, and kill livestock. They exist to bring hunger and thirst to all humanity. Needless to say, they move around quite a bit. Temples of Asentor are rare, and well hidden.
Corvatz the Defender Corvatz is sister to Asentor, and also works as a Guardian of . She protects those who would do evil to the world. She appears a disgusting hag, bent and hairy, with gray skin, straggly white hair, and glows with a soft blue light. Clerics of Corvatz must protect anyone of evil alignment, especially if that person is an evil cleric, or if they are in currently in pursuit of doing evil to innocents. Darnizhaan the Solid Darnizhaan is a huge, massive creature, resembling an earth elemental, but consisting entirely of dense granite. He is an immortal of caves and tunnels, and the creatures who live therein. Darnizhaan is a mortal enemy of Grome. Darnizhaan is worshipped primarily by evil subterranean dwellers, but has a few worshippers among the surface folk. These individuals seek to keep the proper balance - surface folk remain on the surface, denizens of the Underdark remain in the Underdark.
Desatice the Huntress Desatice appears as an attractive brunette, garbed in a simple tan leather bodice and skirt. She carries a longbow and long sword with her at all times, and wears a circlet of gold in her hair. Desatice revels in the hunt, and, as the Immortal of the Hunt, is an unparalleled hunter and tracker. She spends a great deal of her time hunting, but rarely kills her prey.
Donblas the Justice Maker Donblas is tall and thin, with a bluish cast to his skin. He is incredibly beautiful - so much so that legend states any who see him will worship him. Donblas is an Immortal of Justice justice at any price. Clerics of Donblas seek to further the cause of justice wherever possible. They often work as solicitors, and will defend only clients they believe to be innocent. They often work as prosecutors if they believe the defendant to be guilty. Entatia the Many Entatia was a powerful human enchantress, who mastered magics which allowed her to clone herself, but retain control of the clones. When she became an immortal, she fused all her clones into one being. Entatia is now a five part entity. Each clone is identical, and appears as a short woman (5'1" tall), with long, straight platinum blonde hair and pale blue, almost white, eyes. Her features are very delicate, with a china doll complexion. Entatia's realm is that of revenge in any shape or form. Whether it be a kingdom gaining revenge on raiding pirates, or a wife gaining revenge on a cheating husband, Entatia's hand can be found.
Jhuva Jhuva is an immortal devoted entirely to pain. Long imprisoned in a minor demi-plane by a group of adventurers, Jhuva is now free on the Prime Material Plane. Jhuva appears as a gaunt, man-shaped creature, approximately 12' tall. He appears to be made of badly stuffed rags, and has a skull like face, similar to the one found in his holy symbol.
Jilleth of the Hearth Jilleth is a protector and patroness of the home and marriage. She is skilled at cooking and fire building, and she appears as a quiet, motherly type. She is a virgin Immortal, but her clerics stay chaste only until marriage (which is regarded as an exalted state). Jilleth works in close harmony with Zyrina. Her church is a small, quiet one, but she has a loyal flock. Her clerics who go adventuring do so to protect or guard their people, never to gain fame for themselves, nor the church. These clerics tend to be proficient in fire building and cooking. Kord the Brawler Kord is a colossus of muscle with a long red bear and red hair. He wears a simple girdle of red dragon hide, boots of blue dragon hide, and gauntlets of white dragon hide. These items are rumored to possess magical powers; however, he is not diminished by the loss of these items. He will sometimes lend them to other fighters during battle. The saving throws of these items from all forms of attack is 2.
Kraz the Taker Kraz is a powerfully built man, with a commanding presence. He spent his life as a necromancer, specializing in striping power and life energy from innocents, to feed and strengthen not only himself, but his undead hordes. Kraz's primary domains are power, life energies, and blood. He is often seen as the Immortal of Aging. Kraz is capable of striping life energies from those he attacks, and using that power to fuel his own fiendish ends. Kraz and Kord get along poorly, and each seeks to thwart the other's goals.
Neuras of the Depths Neuras is the immortal of the oceans and seas. He is made up entirely of water, which he shapes to form the outline of a large, powerful man, some 120' tall. He has a long, flowing beard, which seems to resemble a waterfall. His eyes are a deep blue, almost black, and those who look upon him are often spellbound by his gaze.
Pyaray, Whisperer of Impossible Secrets This terrible being is the lord of the ocean depths, and keeper of sunken secrets. He appears as a huge, blood red octopus, with a pulsating blue gem fixed atop his head. Pyaray's primary domain is the depths of the oceans, secrets, and the guarding of treasure (especially sunken treasure).
Saycalus the Healer Saycalus was a mortal healer, a cleric of Tahl renowned throughout the land. When he discovered an herb that could raise the dead, Lystros sent her Dancers to destroy him. In the epic battle which ensued, Saycalus managed to escape. He used the knowledge and power he had obtained to become an Immortal. Saycalus is the Immortal of healing and Medicine. He works closely with Tahl, as their goals often meet. However, where the goals of healing and law part, Saycalus and Tahl may often be at odds.
Telisha Telisha appears as a young, blonde woman, with strikingly deep blue eyes. She is beautiful beyond description, buxom yet slim, with deeply tanned skin and fine muscle tone. She is scantily dressed, and what little she wears is diaphanous and enticing, without ever quite revealing any
.interesting parts.
The Non-Human Pantheon There are obviously more deities than just those worshipped by humans. While many non-humans can and do worship human gods, so are there many non-human deities, often worshipped by humans. Duran Breakbone
Duran is an immensely muscled, powerful deity, worshipped primarily by half-giants. What he possesses in brawn, he lacks in brain power (while slow witted by the standards of deities, he is still quite intelligent by mortal standards). He is a chaotic god, given to rapid mood swings. One moment he may be happy and giving, the next, he may fly into a homicidal rage.
Freehammer
Freehammer is the god of dwarves, and appears as a normal dwarf, garbed in a leather apron and carrying a large warhammer. Although short, Freehammer has a definite presence - a sense of power that makes it obvious one now faces a god. Freehammer is the god of dwarves, the forge, battle and weapons.
Grome - Lord of the Earth
Grome looks like a huge gnarled and earth colored oak, although he seems much more muscular and powerful than any plant could be. Grome is the protector of nature, earth, flora and fauna; and he takes these duties very seriously. Grome consents to no attacks on nature, in any form. No one may hunt, dig, burn, cut or otherwise affect nature in any way; no matter how responsibly. Grome has few human or demi-human worshippers, being honored primarily by creatures of the earth. However, his worshippers amongst the surface folk do exist. Clerics of Grome seek to protect the earth, and nature, at all costs. A cleric of Grome would rather kill a human lumberjack, than allow him to cut down a tree.
Kakatal The Fire Lord
Kakatal appears as a huge (20' tall) human, muscular and fair, enshrouded in immensely hot flames. He is the lord of fire, and of fire using creatures.
Nnuuurrrr'C'c
Nnuuurrrr'C'c appears as a giant mosquito, with a wingspan of some 140 feet. Although horrific in appearance, this Immortal also possesses a strange beauty, as it is iridescent, and it's wings seem to shift and shine in the sunlight.
Nuru'Ah
Nuru-Ah appears as a large, powerful male bull. Nuru-Ah is black, with a white star on his chest. He is an Immortal of healing, and the primary Immortal of herd animals.
Phaulkon the Flier
Phaulkon appears as a powerful, usually bare-chested man. He is clean shaven, and his hair is short and always tousled. He is the Immortal of the open air, and of birds.
Raldrak
Raldrak appears as a giant black wolfhound, with an upright stance and manipulative front paws. He is the patron Immortal of canines, and is worshipped by intelligent canines the world over, regardless of alignment.
Shayista Raygold
Shayista is a beautiful elven woman, with long flowing white hair and piercing green eyes. She is always accompanied by a female mountain lion and a beautiful white stag. She is the goddess of elves, healing, hunting, and the wilderness.
Summarization Having read the above, and assuming that thou: (a) paid attention, and (b) are capable of some level of advanced reasoning, it is now reasonable to assume that thou hath gained some level of understanding of the divine. However, I am not optimistic.
Translations of the Master Work The preceding text has been altered to include endnotes. We, the members of the Sages of the True Oracle, have done so to provide clarification where necessary. Much of what Beyak refers to has been shown to either be exaggerated, unverifiable, our even out and out lies. When such texts occur, we have sought to provide corrected information, or to delve further into the matter than Beyak saw fit. This information is presented herein for all to see. Endnotes 1. Relatively little is known of the sage who refers to himself as Beyak. There are records in the realm of Altos of a court cleric and sage by that name. He was a trusted advisor and confidant of King Lepra II, King of Altos from the years 122-127. The name "Beyak" has no meaning in either the common or Altonian tongues. However, in Vax Draconian, it is loosely translated to mean "madman" or "visionary". Beyak certainly lived up to his chosen name, as legends of the time clearly show. 2. Beyak was well known as a misogynist. He cared little for women, seeing them only as servants and vessels of lust. 3. Beyak was also well known as a megalomaniac of epic proportions. 4. Despite his obvious neurotic tendencies and undeniable eccentricities, Beyak was as genius. No one has ever had as high a level of knowledge on matters divine as he. His classifications, studies and teachings are still being examined to this day, as we seek to gain greater knowledge. 5. One of Beyak's many ravings. These ravings lead some sages to suspect that Beyak may have been alive before the Sundering, and may even have been a cleric of v'Ran. They point out that Beyak seems bitter over vRen's ascension to Arch-Prelate, and may have felt that he would have been a better choice for the job. Other sages point out that this is totally unsubstantiated conjecture. 6. This supposition has been vehemently denied by Vendar, Prelate of the Church of Sarthon in Dath Marl. As more than one person has pointed out, however, he would hardly have confirmed the rumor, now would he? |
![]() |
![]() |
![]() |