![]() |
![]() |
![]() |
||||||||||||||||||||||||||||||
The Hanover Inn is owned by the Regent Damen Lormane. It is run by Orithal Kaytecsh, a Level 13 fighter. Orithal's strange bonuses come to him courtesy of a few lucky picks from a deck of many things.
Orithal: AL LN; AC 0 (bracers of defense AC 4 plus Dexterity bonus); MV 15; HD 13; Hit Points 121; THACO 8 (1 with war hammer +3); # AT 5/2; Dmg 1d6+12; SA specialized with war hammer, club; SD Immune to enchantment/charm spells; ML 18; MR 15% (natural); XP 10,000.
The Inn's bouncers often change, but they consist of at least two 7th level fighters. Currently, they are Mal the club and Tur the club, a pair of Thalendrian circle fighters, and brothers.
Bouncer (2): AL LN; AC 3 (chain mail +2); MV 15; HD 7; Hit Points 65, 53; THACO 14 (6 with bone club +2); # AT 2; Dmg 1d6+10; SA specialized with club; SD Nil; ML 16; MR Nil; XP 3,000.
Map Key 1. Common Room (39' 6" x 53' 6") This is the Inn's common room. It is very large, and could easily seat 100 people. A large, cheery fireplace stands against the North wall, while a second, smaller fireplace stands against the South wall. Two long bars lines the Eastern wall. There is a raised wooden stage in the South-West corner, where the entertainment (usually a bard, musical band, or stripper) plays. 2. Shared Sleeping Quarters (39' 6" x 7' 6") This is a large, basically empty room. For the price of a copper (or for free, if the bartender allows it), anyone can throw out a blanket and sleep in this room. The bartender or bouncer will often throw an unconscious drunk in here, to make room at the tables. 3. Bandstand (10' x 10') This is a raised wooden platform, some 18" high, and ten feet square. It is usually occupied by a band, bard, stripper, or other form of entertainment. 4. Kitchen (7' 6" x 21' 6") The door in the back of this room leads to the back alley and latrines. Customers who wish to use the latrines are expected to use the front door, and come around the side alley. 5. Storage Room (7' 6" x 6' 6") 6. Office (7' 6" x 10') This is Orithal's office, where he keeps track of his books. He stores the books in the locked chest here (fine quality, -15% to thief's pick locks roll), as well as 1d6* 100 gp of the Inn's petty cash). 7. Orithal's Bedroom (7' 6" x 11') This is Orithal's bedroom. It contains a double bed, a wardrobe, and two locked chests (-5% to pick locks and find/remove traps). Each chest is trapped, shooting out a cloud of vile smelling gas, 10' cubed. Anyone exposed must save poison or be turned bright orange (48 hours to fade, or a neutralize poison spell). The first chest contains Orithal's diary, and 1d4 x 1d100 pp. The second contains a dagger +2, and a vacuous grimoire (which Orithal leaves here purposefully to harm a would be thief). 8. Storage (7' 6" x 2' 6") This room is locked (-10% to a thief's open locks roll), and contains three chests. Each chest is double locked, and trapped (poison needle, death/20). The chests contain whatever magical items Orithal has managed to procure on behalf of Damen. |
||||||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||||||